Experiences, Interactions, Interfaces
My process begins by consolidating the human factors that align with operating conditions and the 'forces' of influence.
Historically, this has consistently produced compelling experiences that engage people and deliver substantial value back to the brand and the end user.
01
Verifone (inernal) product reband
year
2024
stack
.notes
I produced this internal video to introduce the new look, feel, and interactions for the rebranding of the product spaces. This is a good quick overview of the gigantic global effort.
(audio muted)
.problem
Before I joined Verifone, there wasn't a formalized or centralized UxD team or leadership. Product features, revisions, and updates were added on top of legacy and new products, creating a culture where design was seen as more of an 'output' service rather than an integral part of the process. The developments were disjointed, which created disjointed experiences, resulting in complexity or ambiguity along the user pathways.
With client deadline pressures, one-off features were often added, leading to a need for unification and better cross-functional operations. It was important to manage client expectations and show them how their needs would be met by demonstrating what 'better' looks like, not only in 'better output' but also with better collaboration internally for Verifone and the partnerships.
.the solutions
Collaborate, plan, plan to communicate, communicate broadly, then do.
02
Oak OS Dashboard
year
2018
timeframe
3 months
stack
Adobe Ps/Ai, HTML5, CSS3
.notes
The OAK OS dashboard provided a single viewport solution for total device estate telemetry, software distribution, and experience management.
The design drew from the concept of a 'stellar formation.' A configuration like a galaxy can be customized to meet customer requirements (area, region, outlet, jurisdiction, and so on). The 'sun' symbolizes the central unit (kiosk/device group). The sub-units, or interactions, are depicted as 'circling celestial bodies.' Selecting a task or identifying problems was just a matter of zeroing in on the desired option within the user interface.
03
Home Depot How to Hub Kiosks
year
2016
timeframe
7 months
stack
Adobe Ps/Ae, HTML5, CSS3
The Home Depot kiosks were developed to provide in-store product locating and meaningful contextual shopping and instructional pivots.
The user journey provided 'up-sell' and product recommendations within how-to instructional videos, useful buyer tools, and automated shopping list list creation based the user's project scope/needs.
Future evolution. Concept to extend the experience for full self-service, from selecting, to purchase, and scheduling installations/contractor services.
04
Oak Labs "Magic" mirror
year
2015-2018
timeframe
stack
OAK OS, Adobe Ps, HTML5, CSS3
.notes
First developed and deployed during my tenure at the eBay Retail Innovation Lab, and launched with Rebecca Minkoff in 2014, this entirely new stack included our Debian-based OS (OakOS), which made client integrations, the administration and management of devices and experiences incredibly efficient.
Client deployments included Ralph Lauren, continuation and upgrades for Rebecca Minkoff, and an evolution outside the fitting room for Ulta Beauty (makeup mirror).
Fitting room mirror experience
Adapted stack for Ulta Beauty
05
Verifone Booth Wayfinding
year
2020
timeframe
2 months
stack
Adobe An, HTML5, CSS3
This experience incorporated a 3D modeled environment of the floor plan for Verifone's tradeshow booth at NRF 2020.
The kiosk served to inform and visually draw foot traffic for users to engage and discover Verifone's product and service offerings.
06
Interactive wayfinding kiosk
year
2014
timeframe
3 months
stack
Unity, Adobe Ps, HTML5, CSS3
.notes
During my tenure at eBay Retail Innovation, I had the honor to envision a project for Simon Property group. We had just about three months for production, which included engineering of the kiosk housing, experience production, a CMS build, and hardware installation.
I hired 'First Person' (1P), a full-stack agency in SF, to develop the vision for Front-End (First of its kind: 3D contextually immersive GUI), the Middle-Tiers, and Back-End. LGMRI manufactured the case form and supplied the literally, bullet proof touch display. This was awesomely intense and an almost 'impossible task', with all parties delivering beyond my expectations.
07
Verifone kiosk commerce app
year
2022
This demo app was showcased as an example of Verifone’s commerce integration and ‘white-label’ capabilities at NRF 2022 trade show. Notably, this was also a ‘skunk-works’ app dev and software distribution / management exercise. We utilized an IOT platform (Balena.io) to manage the software provisioning and the peripheral device connections/maintenance (Payment Terminal, Touch Controller, Printer, etc).
The results were:
- One-hour remote set up with an on-site associate without knowledge of the stack.
- ZERO operating downtime.
-Saved 3+ months of dev time (built by myself and one full-stack SW engineer in 1.5 weeks)
08
Shoppable Storefronts
year
2014
timeframe
3 months
stack
Adobe Ps/Ai/Id, HTML5, CSS3
.notes
This was an incredible undertaking! In just 3.5 months, we successfully sold, planned, and executed a major project. As a result, Sony, Toms Shoes, and Rebecca Minkoff took over empty storefronts in San Francisco's Westfield Shopping Center. I was responsible for crafting the Interaction Design for all three brands, assisting the brands hands-on with the visual design, and the entire environmental design, including overseeing production and installation. It was an amazing experience!
09
Verifone service feature flow
year
2022
timeframe
stack
.notes
When I was at Verifone, our President of North America Sales came to me 'last minute' and requested one of our stock assets of a demo flow showing how we were extending the Cryptocurrency payment feature experience outside of the payment terminals and into client brand experiences. He said he needed it by the next morning. I took the liberty of creating something special for him and the client by applying some brand 'flavor' specifically tailored for Taco Bell. I heard later that they loved the context of the 'brand-designed' thoughtfulness.
09
eBay 'My Gadgets'
year
2013
timeframe
5 months
stack
Adobe Ps/Ai, HTML5, CSS3
.notes
My Gadgets was an eBay portal that was integrated into the Electronics Marketplace. Users could easily add electronics and then see the ʻnet worthʼ of an item or an aggregate of a collection. It provided further convenience for listing an item by leveraging historical sales and catalog data, automation for auto-fill, and setting target price alerts against market trends (popularity) based on other users’ selling trends.
This experience set interaction methods for listing/comparison models across eBay later.
The search yields additional details and pivoting opportunities to list, schedule, or get a cash offer for the user's item to be listed.
Expanded detail of an item with pricing trends and listing prices by sellers with similar items.
Aggregated collection value with quick detail on hover to target key data about an individual item.
Quick pivots to get details and statistics about the user's currently listed items.
In addition to creating the 'My Gadgets' experience, I produced a commercial for the product. I enlisted Sandwich Video and had the privilege of collaborating with Adam Lisagor during the early stages of his rise to fame. Despite facing tight constraints, a limited budget, and a strict timeline of one week for kickoff and script, one week for pre-production, and two weeks for the final cut to align with the product launch—we successfully delivered the project.
10
Crypto eComm Payment Integration
year
2021
timeframe
6 months
stack
FIGMA, Ae, HTML5, CSS3